Technical Artist who loves programming and creating art. I have experience with Unreal Engine & Unity and specialize in UI/UX. Experience in asset pipelines & workflow setups. I am always seeking for more efficient ways of working, finding solutions to problems and working with the artists & programmers towards a common goal of quality.
Working on Field Day, the latest game from the creator of Clash of Clans.
Responsible for translating concepts to fully functional game UIs including layouts, programming, animations & VFX.
Rebuilt the whole UI framework from ground up to make it ready for soft launch and the future.
Worked as a freelance UI Technical Artist on Ultimate Survivors, responsible for implementing the game UI into Unity. The game was in soft-launch getting ready for global launch.
Supported with layouts, UI animations, VFX and view model setup.
Unfortunately the company shut down due to the mother company's decision to shut down it's game businesses.
Participated in a 4 month program with the aim to test and create highly performing teams. Created 3 game prototypes, 3 weeks time for each.
- UI Design for the prototypes, whole UI flow created in Figma
- UI systems & implementation of UI to engine
- Diegetic UI elements for aim indicators
- Rendering features such as blur for UI, decals & volumes for mobile.
- Shaders for characters and environment
- VFX & Particles
Worked as a Technical UI/UX Designer for Paxdei, creating the layouts for UI in the engine. Created logic, materials and animations for the UI and built modular widgets.
Worked mostly with UI related shaders and materials. 3D map shader and asset work, Photo Mode features such as effect and color filters. Hologram effects for both in-world collectibles & data bank. Other miscellaneous material work.
Helped with Saros during its pre-production, laying down some of its foundations and learnings from Returnal.
Worked on realtime VFX, shaders, UI animations and sequencing, artist tools (Unity Editor), asset pipeline automation, programming tasks for various features.
Started working on a small prototype team (1 month), visited some other teams in the company and created various visual effects and UI animations into Pre-Production & Live games.
During my military service I worked at the Finnish Defence Forces C4 Agency as a graphic artist, creating promotion material and prints.