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Antto Väätäinen
Antto Väätäinen
UI Technical Artist, UI & UX Designer, Programmer
Helsinki, Finland

Summary

Technical Artist who loves programming and creating art. I have experience with Unreal Engine & Unity and specialize in UI/UX. Experience in asset pipelines & workflow setups. I am always seeking for more efficient ways of working, finding solutions to problems and working with the artists & programmers towards a common goal of quality.

Skills

UI DesignUX DesignTechnical DesignUnreal EngineUnityC#Python ScriptingToolsShadersVFX3D ModelingProgrammingTechnical ArtUI/UX

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
HLSL
HLSL
C#
C#
Blender
Blender
Photoshop
Photoshop
Figma
Figma

Productions

    • Video Game
      Saros
    • Year
      2026
    • Role
      UI Technical Artist (Pre-production)
    • Company
      Housemarque
    • Video Game
      Field Day
    • Year
      2026
    • Role
      UI Technical Artist
    • Company
      BIT ODD
    • Video Game
      Ultimate Survivors
    • Year
      2025
    • Role
      Contractor, UI Technical Artist
    • Company
      Northern Stars
    • Video Game
      Paxdei
    • Year
      2024
    • Role
      Senior Technical UI/UX Designer
    • Company
      Mainframe Industries
    • Video Game
      Returnal
    • Year
      2021
    • Role
      Technical Artist (UI/UX)
    • Company
      Housemarque
    • Mobile Game
      Blade Runner Roque (Formerly Blade Runner Nexus)
    • Year
      2019
    • Role
      Technical Artist / VFX Artist
    • Company
      Next Games
    • Video Game
      Crystia (prototype)
    • Year
      2016
    • Role
      Technical Artist
    • Company
      Trident College
    • Video Game
      The Rise of Chubtan
    • Year
      2016
    • Role
      Graphics Artist (Backrounds, Polishing assets, Marketing Art)
    • Company
      Kajak Games
    • Mobile Game
      Spamketing
    • Year
      2015
    • Role
      Graphic Artist (All graphic assets)
    • Company
      The Major Game Company

Experience

  • UI Technical Artist at BIT ODD
    Helsinki, FI
    April 2025 - Present

    Working on Field Day, the latest game from the creator of Clash of Clans.

    Responsible for translating concepts to fully functional game UIs including layouts, programming, animations & VFX.

    Rebuilt the whole UI framework from ground up to make it ready for soft launch and the future.

  • Contractor, UI Technical Artist at Northern Stars
    Helsinki, FI
    January 2025 - March 2025

    Worked as a freelance UI Technical Artist on Ultimate Survivors, responsible for implementing the game UI into Unity. The game was in soft-launch getting ready for global launch.

    Supported with layouts, UI animations, VFX and view model setup.

    Unfortunately the company shut down due to the mother company's decision to shut down it's game businesses.

  • Technical Artist - Spark Program at Supercell
    Helsinki, FI
    August 2024 - December 2024

    Participated in a 4 month program with the aim to test and create highly performing teams. Created 3 game prototypes, 3 weeks time for each.

    - UI Design for the prototypes, whole UI flow created in Figma

    - UI systems & implementation of UI to engine

    - Diegetic UI elements for aim indicators

    - Rendering features such as blur for UI, decals & volumes for mobile.

    - Shaders for characters and environment

    - VFX & Particles

  • Senior Technical UI/UX Designer at Mainframe Industries
    Helsinki, FI
    November 2022 - August 2024

    Worked as a Technical UI/UX Designer for Paxdei, creating the layouts for UI in the engine. Created logic, materials and animations for the UI and built modular widgets.

  • Technical Artist at Housemarque
    Helsinki, FI
    April 2020 - October 2022

    Worked mostly with UI related shaders and materials. 3D map shader and asset work, Photo Mode features such as effect and color filters. Hologram effects for both in-world collectibles & data bank. Other miscellaneous material work.

    Helped with Saros during its pre-production, laying down some of its foundations and learnings from Returnal.

  • Technical Artist at Next Games
    Helsinki, FI
    March 2019 - March 2020

    Worked on realtime VFX, shaders, UI animations and sequencing, artist tools (Unity Editor), asset pipeline automation, programming tasks for various features.

  • Junior Technical Artist at Next Games
    Helsinki, FI
    April 2018 - March 2019

  • Junior VFX Artist at Next Games
    Helsinki, FI
    June 2017 - April 2018

  • VFX Trainee at Next Games
    Helsinki, FI
    February 2017 - June 2017

    Started working on a small prototype team (1 month), visited some other teams in the company and created various visual effects and UI animations into Pre-Production & Live games.

  • Graphic Artist at Finnish Defence Forces C4 Agency
    Jyväskylä, FI
    March 2014 - September 2014

    During my military service I worked at the Finnish Defence Forces C4 Agency as a graphic artist, creating promotion material and prints.